![]() Third-party developers need this capability every bit as much as apple's internal dev teams, for the very same reasons. The quiet addition of "Professional Video Workflow Plug-Ins" and their use in Apple's own professional applications is a tacit admission that a modular plugin architecture for working with codecs is still a necessary and vitally important step in using AVFoundation to develop professional and special-purpose video applications. Please post documentation and/or sample code with the specs and requirements necessary to produce a "Professional Video Workflow Plug-In" for OS X. The ISF documentation pages include detailed walkthroughs of the specification along with useful reference notes and a quick start for learning the basics of GLSL. The specification includes conventions for working with multi-pass shaders with persistent frame buffers, allowing for the creation of complex compositions in a single easy to share file. Write your generators and effects once, then use in Max, Motion, Final Cut Pro X, VDMX, on the web, and other video platforms. With ISF, there is no need to convert or translate code when moving between software. With this release Max joins the over a dozen apps and frameworks that support ISF as a standard for GLSL shaders. The free editor tool comes with the same standard set of 300+ generators, effects, and transitions we bundle with VDMX to get started with. If you don’t already have any ISF shaders installed, also grab the free ISF Editor app for your appropriate platform. You can install jit.gl.isf directly from the Max package manager panel, accessible from the File menu. Now all of the amazing ISF shaders that come with VDMX and on can be used right alongside your other Jitter code using the jit.gl.isf object, available on Mac and Windows! Today we are extra excited to announce an open source collaboration with the team over at Cycling74, creators of Max.
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